Tag Archives: Conventions

ConFusion and Planet Mercenary

Confession time: the Planet Mercenary session at ConFusion was the first time I have run a Planet Mercenary game. I’m familiar with the system, and (obviously) the universe, and I’ve played the game several times as a player, but I’d never before been the Game Chief.

To the game’s credit, it worked just fine in spite of me. We identified a lot of small problems with things like layout and wording, but the mechanics of the game did exactly what they were supposed to do, and encouraged some brilliant role-play.

Granted, 90% of that came from the brilliant players: Saladin Ahmed (Ob’enn quartermaster), Delilah Dawson (Ursumari medic), Mur Lafferty (Esspererin engineer), Brian McClellan (Unioc legal counsel), Cherie Priest (Human pilot), and Brent Weeks (Fobott’r captain).
Brent managed to role-play “four-armed and in charge” with some hilarious pantomime, and Delilah got so into character as “Doctor Murderbear” that on a couple of occasions I thought she was mad at me. Brian put that big eye to use and spotted a spy, who he then bent to the party’s aid.

Cherie got down with the tactics; her roguish pilot did some mad stealth work, cutting off the enemy’s escape route. Mur’s engineer then performed some spectactular disassembly on the enemy getaway vehicle, reducing it not just to pieces, but to pieces of jewelry.

And Saladin’s  bookish, persecuted, expat Ob’enn bet large, and managed to turn a nasty piece of enemy gear into a nasty piece of bookish, persecuted, expat Ob’enn gear.

I can’t thank these folks enough. They sawed a huge chunk of time out of their convention schedule to play this game we made, and they provided lots of suggestions about how to fine tune it.

 

Life, The Universe, and ConFusion this weekend

This weekend I’ll be attending the 42nd annual ConFusion science fiction and fantasy convention, aptly dubbed “Life, The Universe, and ConFusion.”

I’m not on any panels, because I didn’t want to be on any panels. I’m not selling anything, because I didn’t want to be stuck in the dealers’ room. I’ll have a badge, but I’m not really *at* the convention as anything other than as an attendee who is taking a vacation this weekend.

PlanetMercenaryLogo-250pxExcept, of course, for the bit where I’m running a Planet Mercenary RPG session on Saturday morning with several of the convention’s notable guests as players. That’s a little bit like work, and it’s something that fans can come and watch. When it’s done, I will hide in my room and edit a bunch of the Planet Mercenary stuff, focusing on the bits my party of fine storytellers and wordsmiths ran roughshod over.

If you want me to sign something, or sketch in a book, I will do that for you, provided you don’t try to get me to do it during the RPG session, or while I’m eating.

If you want to talk to me, hey, that’s cool, assuming you choose to do this in a setting where approaching people for conversation is appropriate. If I’m not feeling approachable, I’ll probably hide in my room and write.

Sasquan Report

I haven’t attended a WorldCon without exhibiting since 2009 in Montreal. Sasquan, held in Spokane, Washington, would have been a fine show at which to exhibit, but I didn’t really want to spend the whole weekend working. That’s really haaaard.

So I only spent part of the weekend working. I wrote about 3600 Planet Mercenary words, and inked a week of comics. I recorded three episodes of Writing Excuses with Brandon and Dan, and I “networked” with dozens of peers in the genre fiction community.

That last bit doesn’t really feel like work. All I was really doing was talking to people about stuff I would have talked about anyway, and introducing friends, new and old, to each other.

The greatest unpleasantness was the smoke from the disastrous forest fires in western and central Washington. I inhaled enough smoke on Friday that I got sick and had to lie down, and the newfound shallow-ness of my lungs stayed with me even after the air cleared a bit on Saturday and Sunday. Walking and talking at the same time usually left me short of breath, sometimes to the point that my head would hurt and my vision would begin to narrow.

And then there was the Hugo Award thing.

The Hugo Awards, whose concomitant controversy was something I was pleased to not be sitting on stage for, have been better discussed by other writers. I watched the awards from the lobby of the Davenport Grand with friends new and old, former Hugo winners among us. I was pleased with the results, but like every year it was bittersweet.

My heart goes out to those who did not win awards this year, especially those whose work missed being on the ballot because of the hijacked slate. Their work will stand independently of this, however, and needs neither my pity nor the validation of the short-list. As a former Hugo loser, I know that it stings, but I also know that you’ve got to keep making stuff regardless of what happens with awards. I kept making Schlock Mercenary for five years after it started not winning Hugo awards. It still hasn’t won, and I’m still making it today.

Just as awards shouldn’t validate your decision to create art, they shouldn’t have any bearing on how you feel about the art you consume. Reading in particular is a deeply personal, intimate act. An award on a book is like a sticker on a banana: it might help you pick the banana, but if you eat the sticker you’re doing it wrong.

Find Me at GenCon Indy! (the 2015 edition)

I’m exhibiting at GenCon Indy with Jim Zub and Tracy Hickman this week. You can find us at booth 1935.

GenCon2015Map

We have new pins and badge holders, and all eleven print editions of Schlock Mercenary, along with slip cases.

Here’s my event schedule:

Thursday

  • 6:00pm, Room 224  Worldbuilding: When Your World is a Character

Friday

  • 10:00 am, Room 224  Character Craft: Motivation and Obstacles
  • 5:00pm, Room 245  Business of Writing: Advanced Kickstarter
  • 7:00pm, TBA  Planet Mercenary Field Marshal Play Date (players have been pre-selected. If you want to come spectate, watch me on Twitter for the location.)

Saturday

  • 6:00pm, Room 242  Writing Excuses: The Live Studio Audience Episodes (will be recorded)

When I’m not in events I’m almost certainly at my booth, though I have been known to sneak out for breaks from time to time. Mostly, though, I’ll be glued to my seat working on the cover art for Schlock Mercenary: Force Multiplication. I’ll also have some images from the upcoming Planet Mercenary RPG book if you’d like to peek at those.

GenCon Indy is one of my favorite events of the year. We have a fantastic crew working our booth with us, and Tracy, Jim, and I have lots of fun talking with fans and with each other throughout the day. Come get stuff signed, or just stop by and watch the magic happen.