Category Archives: Reviews

Reviews of books, movies, music, and maybe even games.

Hardcore Henry —a Guest Review from Bob Defendi

Howard here…

I couldn’t bring myself to see Hardcore Henry. I was too busy, and too stressed out, and this did not look like something that would make me in the least bit less anxious.

Fortunately for all of you, my friend Bob saw it. He started to tell me about it, and I said “stop! Write this down and let me steal it.”

That’s probably not how he’ll tell that story…


BobDefendi

My good friend Howard Tayler asked me to review Hardcore Henry for him, so this will be a crosspost between robertjdefendi.com, schlockmercenary.com, and curiosityquills.com. I’ll break it into two sections, the review and an analysis from a more writerly standpoint. The analysis will likely have more spoilers but just a few. Read the sections that are right for you.

The ReviewHardcoreHenry

Hardcore Henry is, without out doubt, the most terrible movie I’ve ever loved without reservation. It’s fast-paced. It’s a riot. It is a popcorn movie in it’s purest sense. Unless you see it in D-Box like I did, and then the seats will fling your popcorn onto the row in front of you. So be warned.

Hardcore Henry is, in essence, the twitch.tv stream of the virtual reality first person shooter that’s coming out in ten years or so. Told from the point of view of Henry, a mute protagonist who is brutally murdered during the opening credits (and I mean brutally), the movie begins with the cybernetic rebuilding of his body, the introduction of his wife, the attack of the antagonist, and a blast into the non-stop action of the film. This is a movie where every punch is a literal blow to the camera and every stunt is entirely from the point of view of the stuntman. It takes the criticisms of “shaky cam” movies (which I generally hate), embraces them and takes them out to dinner and dancing. It owns every glorious flaw.

And there are flaws. My my God, are their flaws. From interviews I’ve heard with Sharlto Copley (Powers, District 9), they embraced these flaws. If these interviews are correct, Copley saved this movie, because the filmmakers wanted to make a serious film, and Copley seemed to understand that if they tried to make a serious film, what they got would be terrible, but if terrible was their goal, then what they got might just be genius. So this movie embraces its warts. The villain is hackneyed and terrible and has inexplicable powers (because technology!). The conceit that explains Copley’s character is more the pretense of an explanation than an explanation itself, and the climax involves a solution that seems to be making fun of action movies, video games, and Legolas all at the same time.

And here we come to the caveat of the film. This was, for me, the second funniest movie of the year. I rarely laugh out loud at a film and I burst out laughing at least four or five times during Henry. However about half the jokes are totally straight plays of action tropes. The other half are video game tropes. If you don’t get into either of these, you will lose at least half the humor. If it’s video games you aren’t into, it’s probably more than half (the movie literally has a silent protagonist and at one points goes into full tooltip-style quest tutorial).

If these facts sound appealing to you, you will likely love this movie. If you didn’t understand half of that last paragraph, you might want to skip it. It aims at a certain few groups of viewers with a laser focus. It ignores the rest, and that’s okay. It’s pretty clear from the trailer that this movie knows what it is and makes no qualms about it.

But if you get motion sick, maybe watch it from the back half of the theater. Or take motion sickness pills before you go.

The Analysis

The genius of this film is its paradoxical two-fold stance. Most movies that approach this level of absurdity feel like they need to wink at the audience and prove that we are all in on the joke. Hardcore Henry embraces this absurdity, but it never wavers in its viewpoint. It never blinks. It play its tropes with a perfect poke face, and if I can mix metaphors, doubles down. Its rare you see a film display this amount of courage. It knows what it is, and it plays the entire thing entirely straight.

The first time I laughed out loud, Henry was trying to escape in underground tunnels, a subway I believe. He darts down a side tunnel only to see it filled with cops, looking for him. He turns and runs down another tunnel, and for the briefest moment you see not one, but two…two…women pushing baby carriages, blocking the way. Two. I burst out laughing at the movie’s own self aware ridiculous moment, but what won me in the scene is that the camera barely registers the two mothers. Henry takes them in and immediately Jackie Chan’s his way up the wall. I’m not sure if I was the only person laughing because I was the only person who got the joke, or if I was the only person who saw the joke. I really wonder how much I missed. That other viewers got.

Technically, this movie is very challenging. It is not natural for a stunt man to do the things he has to do in this movie as Henry. A stuntman enters a zen state to do his work. In one scene, a scene pointed out by Copley in interviews, the stuntman playing Henry doesn’t just get set on fire and have to hit his mark. He has to be set on fire. Then jump through a window. Then hit his mark. Then catch the appropriate images on camera on the other side. Then perfectly time turning back to catch the other two stuntmen also on fire. The stuntman part is probably old hat. The cameraman stuff is probably pretty old hat too. But doing them both at the same time? It’s like trying to chew and cry on camera, two mechanically exclusive actions that can happen naturally but are very difficult to manufacture at the same time.

And as for the special effects, I’m sure there’s some CGI cable replacement and non-stunt CGI, but the stunts themselves are spot on and live, and there’s a visceral power to knowing that you’re seeing what the man himself sees. The moment in the trailer where he drops a grenade in a van, speeding down the road, and the van explodes, hurling him into the air, and he lands perfectly on the back of a motorcycle? There’s no CGI in that. No cuts. That scene was filmed live and presented as is. They used a crane, sure, but how hard is that shot even with a crane? I can’t imagine getting it in just a few takes, and this movie was too low budget to afford a lot of tries. And that is mentioning all the stuff that’s just improved. “Hey, you think we can shoot a running chase scene right up the girders of that bridge?”

Usually I analyze plot and character. This movie has no plot and character. The plot and character are so bad that this almost has to be intentional. The villain’s final monologue is only one step above, “Evil plan, evil plan, this is my evil plan, mwah ha ha ha ha ha!” And it’s only that so they could play it straight. The movie hits a bare minimum of plot points and twists and then it moves on. It doesn’t pretend you’re there for anything else.

Hardcore Henry is a prime example of knowing your goals, making your promises, and then fulfilling them with the deftest hand you can manage.

And I can’t believe I’m saying this, but it succeeds.

Batman vs Superman: Dawn of Justice

This review can be summed up by giving it a different title.

Batman vs Superman: It’s Not as Bad as All That, But Please Can We Have Some Color?

BatmanVsSuperman-color
Original movie poster on the left, saturation-adjusted poster on the right

Here are some selling points, although based on the film’s domestic gross, Time/Warner/DC does not need my help selling the movie to an English-speaking audience:

  • Very long, but not boring
  • Luxuriously paced, and every scene matters
  • Very good performances from the principals
  • Great soundtrack
  • Solid story
  • Gal Gadot’s Wonder Woman is delightful
    • Maybe—maybe—even perfect

The biggest downer is the absence of color. It’s like Metropolis, Gotham, and DC are all perpetually overcast. Even indoors. There are a few scenes that feel like they could have been set in our world, like an early scene in the Indian Ocean that had the blazing cerulean, teal, and green colors we associate with the tropics, but for the most part everything was muted to the point of being largely desaturated.

Here are a couple of examples:

The Daily Planet - original still above, saturation boost below
The Daily Planet – original still above, saturation boost below
Is it sad that the crowd hates him? Yes. Can he be both colorful AND sad? Also yes.
Is it sad that the crowd hates him? Yes. Can he still be colorful and sad? Also yes.

I’m reminded of a line from Trumbo, in which the titular character says “if every scene is brilliant, your movie will be boring.” By the same token, if every scene is bleak, we lose the sense of what “bleak” means. Yes, it’s pretty dark when a genuinely nefarious plot results in two powerful men with genuinely good intentions attempting to kill one another. But for that to really leach hope from us, there needs to be some color beforehand, a visual representation of the hope that is drained as the plot unfolds. And if we’re going to stand up and cheer at some point, if there’s going to be triumph—even one coming at significant cost—the color should flow back into the film.

VideoLab said this pretty well already when they gave us some Man of Steel shots with the color restored. Their conclusion: “Superman should fly in blue skies, not grey.” I agree.

Does the film have problems besides color? Oh, absolutely! Other critics have explored a great many of these in detail. All I have to say here¹ is that most of those didn’t detract from my enjoyment of the film. They may have prevented it from clearing the Threshold of Awesome (on the “fun” scale it’s very middle-ground) but, for me at least, they didn’t drag it across the Threshold of Disappointment and into the abyss.


 

¹Okay, not quite all. There’s a moment of absolute Bechdel failure² in which the film’s two dominant women—Wonder Woman and Lois Lane—don’t even speak. They just share a look, and yes, it’s totally about a man. And it’s their only communication in the film.

²Bechdel failure is not automatic film failure for me, but it’s a solid indicator of something being deeply wrong.

 

Javelin Rain, by Myke Cole

JavelinRainJavelin Rain is the sequel to Myke Cole’s Gemini Cell, and if you thought the first book was riveting, you’ll likely find Javelin Rain to have even more rivets, and maybe some arc welding. “Gripping” is a word that gets used a lot. Javelin Rain was definitely that.

Myke’s Shadow Ops series is shelved as Urban Fantasy, which is the bookshelf genre that bookstores use to tell people that the book features our world, except with magic in it. Bookshelf genres only really tell you what group of readers the booksellers are trying to aim the book at, and Javelin Rain could be very accurately aimed at fans of thrillers, horror stories, and science fiction—not to mention aficionados of military fiction, and anybody who likes to see a moral quandary laid bare on the page.

If you like any two of those things, you’ll enjoy Javelin Rain. If you like some of those things, and hate some of the others, Javelin Rain may force you into that uncomfortable place where you have to reconsider your tastes before growing a bit as a reader.

Myke’s debut novel, Control Point was described by Peter Brett as “Blackhawk Down meets The X-Men.” The best mash-up logic I can come up with for Javelin Rain is “Steven King and Brandon Sanderson perform necromancy on Tom Clancy.”

 

A Casual, Hacked Review of XCOM 2

logoI have loved XCOM 2, but not unconditionally.

There are some things you should know when you consider my review:

  1. I’m a “hardcore casual” gamer. I will spend dozens of hours exploring all the corners of a game, but only if it doesn’t abuse me with unrelenting punishment and frustration for meager rewards.
  2. I loved XCOM: Enemy Unknown and XCOM: Enemy Within.
  3. I can perform basic modding, especially if all that I need to do is edit a text file. (That skill, and the relatively simple server configuration files, were the saving grace of ARK: Survival Evolved for me.)
  4. I have written a second piece with the technical details in it. Some of you will want this, but not everybody.

Here’s the high-level version of my personal experience with the game:  I pre-ordered it on Steam, and began playing almost as soon as it unlocked. I began the game on Rookie mode (the easiest of the modes) and after the tutorial the game hung and I had to restart. I tried again, same tutorial mission, and AGAIN it hung. So I went out to YouTube and watched the cutscene that goes between the tutorial mission and actual gameplay.

This, as you might expect, is a pretty ugly blemish on my experience with the game. Right out of the gate I was frustrated, and angry, and bored. The tutorial plays exactly the same way every time.

I began a third game, this time with the tutorial disabled. The first real mission played fine, and I found that like XCOM:EU/EW, the game was pretty punishing if I made a dumb mistake, like trying to advance my sight-lines with the last move of the turn,  popping aggro on a new pod of enemies who now get to move *twice* before I can recover.

I lost a soldier on the first mission, which, to be fair, is exactly what I expected.

I was not playing in Ironman mode. I could save-scum, and reload from a save just prior to a fatal mistake or a really bad random result. During my Rookie mode playthrough I think I did that five or six times, but only when something went spectacularly badly, like when the Codex AOE ability was revealed, or when my mouse hiccuped and threw one of my soldiers into a flanked crossfire rather than full cover.

I enjoyed the story, and stretched out my time  before running the final missions (the one where Bradford says “there’s no turning back, Commander.”) The final battle was brutal, and delightful. I felt like it was a far better final fight than the one in XCOM EU:EW. The ending of the game was suitably triumphant. Meeting the win conditions gave me cutscenes that felt like an actual victory, even though the world is probably still a mess.

XCOM2-WelcomeBackCommander
“Welcome back, Commander…”

I thought I had the game out of my system, but no, I needed to play some more. So I cranked up the difficulty to “Commander” (the third of four difficulties) and re-played the last few missions that way. It was definitely tougher, but I handled it with no problems.

Then I tried starting a game on “Commander” difficulty. After about six hours of grueling, tedious play I had an absolutely disastrous mission in which my panicked soldiers began very effectively killing each other. Rather than save-scum, I rage-quit. This is the point at which I must either embrace buyer’s remorse, or look into cracking open the config files.

I know I’m capable of eventually beating a non-twitch strategy game, provided I put enough time into it. I also know that this is not how I want to spend my leisure time. I don’t have anything to prove. Come on! I get to make comics for a living. If gamers want to compare fancy-pants, that is what I have hanging in my closet. I don’t need a merit-badge sash covered with Cheevos.

(Chill, gamerfolk. I do respect your cheevos. I just don’t covet them.)

As it happens, the XCOM 2 config files are a modder’s dream. After a little reading I realized the extent of what was possible. I then decided that I wanted the following things:

  1. Legendary amounts of opponents, with legendary hit points and armor, all trying as hard as they could to kill me.
  2. Soldiers who could actually hit things once they flanked them.
  3. A couple more soldiers.
  4. Weapons that do just enough more damage that a solid, non-critical hit will actually kill a base-level enemy.

My next playthrough was on what I like to call “Legendary Super-Squad Ironman” difficulty: Legend, with Ironman enabled, and a wide range of upgrades to my soldiers and their gear. Their equipment was about 25% better, their offense scores were 20% to 30% better, and it took a little less XP for them to level up. They got more grenades (2 instead of 1) and could move an additional square. Oh, and I began with six soldiers instead of four.

My tweaks are documented at https://howardtayler.com/2016/03/xcom-2-the-legendary-super-squad-mods/ along with instructions that should make it easier for others to follow along.

I know the hardcore XCOMmers are eyerolling at this. “That might as well be EASY mode.” Sure, whatever. I undercut the game’s ability to destroy me with simple misfortune.  The game remained very unforgiving of poor tactics or lazy play. What this meant is that I was consistently rewarded for paying attention, and for playing well.

This playthrough was thrilling. I did not live in anxious terror with every turn. I did get a little sloppy here and there, and on several occasions I got myself into some amazingly awful binds. I lost soldiers that way, but I felt like I had earned the loss. I also had some fantastic superhero moments when a top-level ability like Reaper or Serial turned what could have been a TPK into some wounded soldiers flying home owing the Ranger a round of drinks for life.

XCOM2-CrashAdmiresHerWork
One of my rangers, Crash, admiring her work

If you’re saying “but that’s not XCOM,” feel free to shout at the screen. I spent $75 on something called “XCOM 2”, and I take enormous pleasure in having enjoyed every penny.

(To further upset the hardcore crowd, XCOM 2 doesn’t disable achievements when it is modded. I now have a merit badge sash full of Cheevos, some of which I cheated very carefully for. I still respect your Cheevos, though. Even if I can’t be sure how you got them.)

The first round of DLC is coming out this week. It’s cosmetic stuff—more costumes, more face-paints—that won’t affect game play much, but I did enjoy several hours customizing my soldiers with just the original stuff, so, yeah, I’m in.

What I really want, however, is some new story bits. My dream DLC is a campaign built upon post-win missions in which my top soldiers are teamed up with rookie and squaddie resistance fighters, selected at random, and must mop up chrysalid infestations while saving civilians, and maybe finding pockets of Something Else toward the end.

Whatever it is, though, I’m up for it. I pre-bought the DLC, and plan to squeeze as much joy from it as I can. If that means hacking the config files some more, hey, maybe there will be proper instructions online by then. If not, oh well. I paid for a sandbox, and I do know how to use this shovel.

XCOM2-RTB-SevereCut
The “Return to Base” cutscene, heavily processed in Photoshop. Suitable for wallpapers, should you need them.