Category Archives: Journal

This is me rambling about me, mostly. Current stuff: home, family, my head’s on fire… that kind of thing. This also includes everything imported from LiveJournal.

Kickstarter Prep: It’s Time to Shoot a Video

Most successful projects have a video, and mine have been no exception to this rule. For me, however, unless a project is about making videos I have no desire to watch a video about the project. Words and pictures are plenty.PlanetMercenaryLogo-250px

This is one of those cases where I have to own up to the fact that I am not my customer. That’s why today Alan and I will be heading down to the Hypernode warehouse and shooting some videos, including a bunch of stuff the kids are calling “B-roll.”

The Planet Mercenary Kickstarter goes live just 72 hours from now, which probably doesn’t give Alan’s video team much time to edit, but even if they’re hurried I suspect that won’t be why I look awkward and uncomfortable on camera.

Hullmetal from JayPig

I got some artwork from a fan last fall, and I was too busy to blog about it at the time. One thing led to another, and now it is spring, which means I’m a horrible person for not having said anything sooner. Here’s the piece:

KitesfearFromJayPig

It’s a chunk of aluminum made to look like a piece of the Kitesfear’s hull. I kind of love it, and it holds a prominent place in my office.

If you’d like to have something like this for your own mantle, the artist, JayPig, has a store for just that sort of commerce. If I’m reading things correctly, you can get something like this for as little as $20. At that price I may commission a chunk of a Planet Mercenary delivery box…

February’s Projects

I’ve got a full plate this month. Aside from wrapping up the climactic bits of Schlock Mercenary: Delegates and Delegation (the current story online) I need to tackle the bonus story, the cover, and the marginalia for Force Multiplication so that we can send it to print.

Then there’s the substantial task list for the upcoming Schlock Mercenary role-playing game, designed by Alan Bahr, with lots of input from me. The core game stuff is done, and once we’ve got some art to show off we’ll start building a Kickstarter page. That campaign will likely go live sometime in mid-March, and will support the production of a very nice, fully-illustrated rule book, and some odds and ends that will make some of our peculiar (maybe even unique) game mechanics fast, intuitive, and hilarious.

I say “we” with regard to the art. I’ll be doing a few, goofy comic-type things in the book, but most of the artwork will be the sort of thing that you’d expect to see in a wonder-invoking, far-future, science-fiction RPG book. Full-color, fully rendered characters, weapons that look like they’d actually work, and vehicles that are more interesting than the things I dash off with a straight-edge and a circle template.  Think of it this way: Schlock Mercenary, the comic strip, is the canonical story, but the comic’s artwork is mere caricature. The RPG book will show you that universe more clearly, and give you and your players much better starting points for your flights of fanciful shared storytelling.

Back to the task list: I’m also featured pretty heavily in the programming of LTUE, the SF&F symposium here in Utah on February 12th, 13th, and 14th (Thurs-Sat.) and at the end of February I’m flying to Chicago to record more Writing Excuses Master Class sessions.

You might get a movie review or two this month. I’ve seen Strange Magic and Into The Woods, and I’ll be seeing Jupiter Ascending, but the real time sink is actually writing them up.

And speaking of writing, I’ve got a bunch of prose fiction on my plate as well, so I should finish writing this, and start in on some actual work.

Over Budget and Overbooked

I just put together my project budget for 2015. It’s a big spreadsheet that describes how I’ll spend my time during the year. It includes things like the events I’m attending (each of which chews up a bunch of work time, just like actual work would) and “steady-state” stuff like making 52 weeks of comics (except I need to make 54, because the buffer’s a little thin.)

Good news! I know how to budget! Bad news… I’m 9 weeks over budget. So I guess I’ll just have to shoehorn an additional nine work- weeks into 2015, because obviously I’m not going to stop doing any of these cool things we’ve got planned.