Category Archives: Journal

This is me rambling about me, mostly. Current stuff: home, family, my head’s on fire… that kind of thing. This also includes everything imported from LiveJournal.

In Lieu of a Full Review…

I’ve been playing XCOM 2 lately. A full review is coming eventually. Until then, here are some screenshots which I dragged into Photoshop, and then applied artsy-filter stuff to.

XCOM2-Startscreen-Cutout1
The Load Screen, which uses one of your soldiers from the active game file
XCOM2-SkyrangerReturnsPointillize
One of the many “Skyranger Returns” scenes, pointillized
XCOM2-HomecomingCutout&Grain
XCom’s soldiers RTB and report. The guy in front has a sad story about “this hurts.”

If you click on any of these you’ll be rewarded with a 1920×1080 jpg that is nicely suited for use as a desktop wallpaper.

Enjoy!

(Note: These images would not be possible without the work of the passionate and brilliant artists and designers at Firaxis Studios. All I did was screen-grab, and then stylize. Mad props to the real heroes here!)

 

 

 

 

Kung Fu Panda 3

KungFuPanda3I am impressed.

I was not expecting the Kung Fu Panda franchise to become an epic martial arts trilogy, but with Kung Fu Panda 3 the writers looked sequelitis in the eye, and then shot for the moon. Which they hit. This mixes at least two metaphors, but with the Dreamworks crescent moon logo in the blend I think I’m allowed the indulgence.

Put another way, they took a big risk, and it paid off.

Back in 2011 Kung Fu Panda 2 left me amazed, and more than a little surprised. The craft on display there was exemplary, and in all of the best ways. Kung Fu Panda 3 brought that same level of craft to the screen, and put paid on promises made in the first two movies. I’d say more, but some of the payoff is very much worth not spoiling.

There’s a line early on which I will spoil for you. (I’m quoting from memory, so please excuse any errors.)

“If you only do what you can, you will never become more than you are.” —Master Shifu (Dustin Hoffman)

Kung Fu Panda 3 clears my Threshold of Awesome, and takes the #1 slot for the year. Not hard, given that as of this writing¹ I’ve seen exactly two movies, but impressive nonetheless.


¹UPDATE: And now it is July 9th. My 2016 list has 18 films on it, and Kung Fu Panda 3 is still on top. I watched the Kung Fu Panda 3 Blu-Ray² last night, and stand by my rankings.  

²As Blu-Rays go, it’s fine, provided you’re just there for the film. The Panda Party song and Panda Paws featurettes are disappointing. The deleted scenes (Faux Paws) is a nice tool for writers, though, because the directors tell us why these scenes, which were quite good, had to be cut. 

 

ConFusion and Planet Mercenary

Confession time: the Planet Mercenary session at ConFusion was the first time I have run a Planet Mercenary game. I’m familiar with the system, and (obviously) the universe, and I’ve played the game several times as a player, but I’d never before been the Game Chief.

To the game’s credit, it worked just fine in spite of me. We identified a lot of small problems with things like layout and wording, but the mechanics of the game did exactly what they were supposed to do, and encouraged some brilliant role-play.

Granted, 90% of that came from the brilliant players: Saladin Ahmed (Ob’enn quartermaster), Delilah Dawson (Ursumari medic), Mur Lafferty (Esspererin engineer), Brian McClellan (Unioc legal counsel), Cherie Priest (Human pilot), and Brent Weeks (Fobott’r captain).
Brent managed to role-play “four-armed and in charge” with some hilarious pantomime, and Delilah got so into character as “Doctor Murderbear” that on a couple of occasions I thought she was mad at me. Brian put that big eye to use and spotted a spy, who he then bent to the party’s aid.

Cherie got down with the tactics; her roguish pilot did some mad stealth work, cutting off the enemy’s escape route. Mur’s engineer then performed some spectactular disassembly on the enemy getaway vehicle, reducing it not just to pieces, but to pieces of jewelry.

And Saladin’s  bookish, persecuted, expat Ob’enn bet large, and managed to turn a nasty piece of enemy gear into a nasty piece of bookish, persecuted, expat Ob’enn gear.

I can’t thank these folks enough. They sawed a huge chunk of time out of their convention schedule to play this game we made, and they provided lots of suggestions about how to fine tune it.

 

Star Wars: The Force Awakens

It’s been a week. If you haven’t seen Star Wars: The Force Awakens yet, I completely understand. Theaters have been packed. This review may spoil some things, however, so by all means click away from this page now.

Still reading?StarWarsTheForceAwakens

Still?

Okay, then.

Before I tell you how awesome it was, let me get something out of the way. Star Wars: The Force Awakens does NOT take my top spot for 2015. The Martian set a very high bar. Look at it this way: Star Wars: The Force Awakens was amazing, and restored my faith in the cinematic tradition and my hopes for the franchise. The Martian, however, gave me hope for humanity. The Martian penetrated all the way to my soul and changed me a little. Star Wars: The Force Awakens simply made me very, very happy to have seen a movie.

Don’t get me wrong, however. Star Wars: The Force Awakens was an amazing and powerful film. The Star Wars prequels made so many terrible mistakes that they ruined the franchise for me. That I again have interest in, and hope for the Star Wars franchise is close to miraculous.

An examination of the craft of film making is in order here, but I need to see the film a few more times to cement my thoughts. For now, I’ll summarize.

Everything the filmmakers did wrong with Episodes I, II, and III were done right (or simply not done) in Episode VII. More amazingly, almost everything that was done well in Episodes IV, V, and VI was done better in Episode VII.

And I mean “better.”

Not “bigger” or “louder” or “more.” BETTER. 

  • The emotional highs and lows? Better.
  • Connection with the characters? Better.
  • Special effects? Better.
  • Practical effects? Better.
  • Comprehensibility of action? Better.
  • The cantina music? Beeeyeah no. I like the original better. But give me time.

That said, Star Wars: The Force Awakens suffers from a story structure problem, likely  the result of a decision to move away from the Campbellian Monomyth, or at least obscure the Hero’s Journey a bit. On the upside, it makes the film less predictable. On the downside by stepping outside the syntax of Western cinema, the audience may end up confused. There are several places that feel weird, moments about which my inner writer is complaining. I don’t think those problems are accidents are oversights. I think the writers are experimenting, or perhaps playing the long game. I’ll reserve judgement for now.

The film’s biggest weakness, to my mind, is that Star Wars: The Force Awakens cannot escape the legacy of the films that came before it. In 1977 Star Wars changed the face of science fiction forever. That level of surprise at what a film can be is impossible to deliver again. In 1999 Lucasfilm tried to incite a similar revolution in the industry, and they gave us some of the most reviled blockbuster movies of all time. Like it or not, that’s also part of the legacy behind Star Wars: The Force Awakens. 

In short, we remember having been amazed, and having been betrayed by this franchise. We cannot help but compare Star Wars: The Force Awakens to six other films.

Me, I think it stands up really well.