In this evening’s GURPS session we beat the GM.
1) We confronted one of his regional baddies, and proceeded to slice said baddy’s werewolf minions to chutney.
2) the big “reveal” for this baddy was supposed to be that he’s actually a vampire. But instead of delivering it as a big reveal, poor Robby (our GM) accidentally announced the next set of actions by saying “the Vampire draws his… ooops.”
3) Timothy and I slew said vampire handily. Sure, this required a few critical successes and a few critical failures, but in the end we walked off with a vampire skull, all the vampire’s personal effects (evidence to be returned to our Fell Masters), and our trussed-but-still-alive compatriot who had been captured earlier.
4) three hours before the usual wind-down of the session Robby said “And… um… that’s going to have to be it for tonight.” We’d run clear to the edge of his contingency plans, and then past them. I guess we were supposed to follow the vampire to his lair rather than slaughtering him and his pets and then hiking off with a portion of his remains.
My character knows exactly jack-be-diddled about vampires, and the player (me) knows even less about how Robby is treating vampires in this game. Still, taking the skull seemed prudent.