Tag Archives: Conventions

A Planet Mercenary Play Test

On Saturday, June 27th, we had a Planet Mercenary RPG play test at LibertyCon. Alan Bahr ran the game, and Steve Jackson joined us. Our small band of mercenary officers was cast as follows:

  • The purp doctor: Howard Tayler
  • The tetrisoid attorney: Alijah Ballard
  • The ursumari engineer: Keliana Tayler
  • The mobile-chassis A.I.: David Pascoe
  • The Ob’enn captain: Steve Jackson

The adventure began at MercCon, held in a dilapidated station in orbit around Damaxuri. We roamed the expo hall looking for swag, and while the captain adorned himself with things that blinked and glowed, our one-meter-tall attorney decided to prank random strangers by injecting them with stim samples he lifted from one of the booths. When an angry neophant caught him at it and grabbed him, the doctor whipped out a syringe and said “if you want the antidote, you’ll put my friend down.” It worked, and now that we could see that our attorney player was going to play as a rogue, we adjusted our deployment to keep a better eye on him.

The A.I. went sniffing through the data-streams, and determined that there was money to be made on the surface of Damaxuri, but only if we moved fast, and got there before the news broke to the rest of the mercenaries at the convention. After evaluating several slow, or bad, or slow-and-bad options for getting to the surface, the captain decided we should find a civilian ship with immediate clearance, hijack it, and then remove its transponder to provide OUR ship with clearance.

The following thirty minutes of game play were pretty hilarious, and included safe-cracking, recruiting, remote piloting for maximum “soft” collisions, a false alarm about an outbreak of smuttorhea, and us racing to the surface well ahead of anybody else who may have wanted the job that just posted. The attorney did the safe-cracking with the ursumari’s boomex, and only the fact that the safe contained both currency and blackmail material pacified the ursumari.

I’ll spare you any further spoilers, since the adventure (with some tweaks, of course) will be part of the final product.

The final tableau: while our ursumari roared in frustration, literally bristling with shuriken from her violently defective weapon, the doctor stabilized our target and began counting out pain killers and happy-pills for the angry wall of “friendly” fur. Meanwhile the lawyer and the captain managed the “recruiting” of our target’s hench-folk, and the A.I. rolled through the warehouse evaluating whether or not we could collect the bounty *AND* salvage the inventory of a profitable criminal enterprise.

Steve, Keliana, and I had to bounce out to another event, but everybody (including us!) kept talking about what our characters would do next. The game was over, the players had to leave, but we were all still telling the story.

That’s a pretty successful game.

The “speak first, go first” initiative system worked perfectly, in part because our captain spoke first and began issuing orders. Steve Jackson played that really well, which is no surprise, and the other players rolled with it equally well. Whether or not the captain was right about this plan to blow a hole in the bulkhead, we were going to pour our bullets through it and get the job done.

The mayhem cards also worked well. The doctor’s fire team gained a bonus to all combat actions by virtue of being terrified of him, and our company’s charter lost a couple of points of reputation because despite getting the job done there was an embarrassing video of our ursumari covered in bits of her own weapon. Both of these elements would have played straight into further adventure sessions, informing our role play and the math of combat.

Most auspiciously, the game played *fast.* The fun we had voicing our characters  carried straight into the combat scenes at a pace which felt natural, and which, even though we were all still learning the system, did not bog down.

To paraphrase Steve’s remarks to Alan: “This was fun. I suspect you could run *any* game well, but you’ve got a good thing here.” I don’t remember the exact quote, but that was the spirit of it, and Alan was grinning for the rest of the day.

I had microphone responsibilities at the luncheon which followed, so I wasn’t paying enough attention while Keliana sketched. I caught just enough to realize she was drawing our Planet Mercenary party, but before I could ask to see the finished piece, she’d given it to our play-test guest of honor.

 

LTUE 2015: My Busy Schedule

I’ll be at LTUE this Thursday, Friday, and Saturday in the Provo Marriott.  I’m doing quite a bit of programming, and I’ll also have a table there. It’s not a huge event, though (between 1500 and 2,000 attendees), so I should be pretty easy to find. That said, here’s my schedule:

Thursday
  • 10am: Writing and Mental Health: Howard Tayler, David Powers King
  • 12pm:  Comic Books: Writing vs Art: Maxwell Drake, Brittany Heiner, Howard Tayler, James A. Owen, Jess Smart Smiley
  • 3pm: Living with mental illness: James A. Owen, Bryan Beus, Bobbie Berendson W., Jennifer Wardell, Howard Tayler
  • 5pm: The Artistic Road to Fame: Bill Galvan, Bryan Beus, Jessica Douglas, Aneeka Richins, Howard Tayler
Friday
  • 9am: Good Omens by Gaiman and Pratchett– Making Fun of the Apocalypse: Howard Tayler, Jenniffer Wardell, Candace Thomas, Mikki Kells, Daniel Coleman
  • 11am: Rules for Writing Magic: Michaelbrent Collings, L.E. Modesitt Jr., Eric James Stone, Howard Tayler Eric Swedin
  • 12pm: Martian ‘r’ Us: Howard Tayler, Aaron Johnston, Derrick Dalton, Renee Collins, David Baxter
  • 5pm: The Culture of Immortality: Howard Tayler, Tracy Hickman, Virginia Baker, Paul Genesse
Saturday
  • 9am: Practice Trumps Talent: Howard Tayler
  • 12pm: Schlock Mercenary: RPG Creation: Howard Tayler, Alan Bahr, Steven Diamond, Alicia McIntire
  • 3pm: Putting Technology Ramifications into your World Building: L.E. Modesitt Jr., Howard Tayler, Dan Wells, Roger White, W. Daniel Willis
  • 5pm: Character Redesign: Keliana Tayler, Jess Smart Smiley, Bill Galvan, Howard Tayler

February’s Projects

I’ve got a full plate this month. Aside from wrapping up the climactic bits of Schlock Mercenary: Delegates and Delegation (the current story online) I need to tackle the bonus story, the cover, and the marginalia for Force Multiplication so that we can send it to print.

Then there’s the substantial task list for the upcoming Schlock Mercenary role-playing game, designed by Alan Bahr, with lots of input from me. The core game stuff is done, and once we’ve got some art to show off we’ll start building a Kickstarter page. That campaign will likely go live sometime in mid-March, and will support the production of a very nice, fully-illustrated rule book, and some odds and ends that will make some of our peculiar (maybe even unique) game mechanics fast, intuitive, and hilarious.

I say “we” with regard to the art. I’ll be doing a few, goofy comic-type things in the book, but most of the artwork will be the sort of thing that you’d expect to see in a wonder-invoking, far-future, science-fiction RPG book. Full-color, fully rendered characters, weapons that look like they’d actually work, and vehicles that are more interesting than the things I dash off with a straight-edge and a circle template.  Think of it this way: Schlock Mercenary, the comic strip, is the canonical story, but the comic’s artwork is mere caricature. The RPG book will show you that universe more clearly, and give you and your players much better starting points for your flights of fanciful shared storytelling.

Back to the task list: I’m also featured pretty heavily in the programming of LTUE, the SF&F symposium here in Utah on February 12th, 13th, and 14th (Thurs-Sat.) and at the end of February I’m flying to Chicago to record more Writing Excuses Master Class sessions.

You might get a movie review or two this month. I’ve seen Strange Magic and Into The Woods, and I’ll be seeing Jupiter Ascending, but the real time sink is actually writing them up.

And speaking of writing, I’ve got a bunch of prose fiction on my plate as well, so I should finish writing this, and start in on some actual work.

Last Chance to Register to Nominate for the Hugos

If you’re not already registered for WorldCon, and you want to participate in the Hugo Award nomination and voting process, you must register by Saturday, January 31st. That’s coming right up.

If you’re interested in nominating projects of mine for the ballot, here’s a list of what I did in 2014, and the categories in which those projects are eligible for nomination:

Graphic Story
Short Story
Novelette
Related Work

Whether or not you think any of these are worthy of nomination, the nomination process is something you can be involved in. If you love genre fiction, and want to see honor done by your favorite things, get registered and fill out your ballot!

The registration deadline is January 31st. The nominations close on March 10th, 2015. The final ballot should appear by the end of April, and the voting on that ballot will likely close at the end of July. Winners and full results will be announced at WorldCon in Spokane Washington, on August 22nd of 2015. More information is available at http://www.thehugoawards.org/.