Category Archives: Crossposted

Guardians of the Galaxy: Vol 2

Here are the things you need to know, as a Schlock Mercenary reader whose tastes are statistically likely to align with my own on matters of humorous space opera:

  1. See Guardians of the Galaxy: Vol 2 in theaters. It’s worth your top-dollar entertainment budget.
  2. Good reviewers, like good friends, don’t spoil movies for people.
  3. The opening credits “romp” is, in my admittedly non-expert-yet-neveretheless-non-humble opinion, the very best one that Hollywood has delivered in the history of these things.

There you go. My 21yo and I saw it last night, and were giddy all the way home. We discussed and deconstructed some parallels between GotG 1 and 2, and I cannot tell you more because spoilers, but it’s safe to say that these sorts of discussions are at their best when the movie is good enough to make them intellectually stimulating, which this one was.

There are movies that I watch again and again. There are movies I’ve seen several times in theaters. Guardians of the Galaxy: Vol. 2 is so good I almost want to wait until the Blu-Ray before watching it again, just so I can watch it three times in a row while taking notes, and eating something from my own kitchen.

Guardians of the Galaxy: Vol. 2 takes my top slot for the year, at least for now. Disclaimer notwithstanding, it may be tough to displace, because while all of the impending contenders are solid, comic space opera is in my wheelhouse, on my lawn, and in my heart.

Schlock Mercenary PDFs

The first six Schlock Mercenary books are available in PDF format.

That’s right, if you want to read Schlock Mercenary electronically, offline, without taking up the space associated with physical books, we have a solution for you.

For your convenience, here are abbreviated listings and specs for the PDFs.

THE TITLES

THE TUB OF HAPPINESS, Schlock Mercenary Volume 1

$12.00
240 pages
Format: DRM-free PDF
File Size: 305MB

Welcome to Tagon’s Toughs, a mercenary company whose newest recruit is almost as much trouble as the new owners. 


THE TERAPORT WARS, Schlock Mercenary Volume 2

$15.00
240 pages
Format:
DRM-free PDF
File Size: 305MB

Schlock, Tagon, and the rest of the company hunt for eyeballs, embroil themselves in a battle for galactic domination, and then look for honest work. 


UNDER NEW MANAGEMENT, Schlock Mercenary Volume 3

$9.00
80 pages
Format:
DRM-free PDF
File Size: 99MB

Tagon’s mercenary company has been  company dragooned into government service. General Xinchub is going to pay them to hunt down their friends… unless they give him a reason to blow them up without paying them at all.


THE BLACKNESS BETWEEN, Schlock Mercenary Volume 4

$9.00
96 pages
Format:
DRM-free PDF
File Size: 107MB

Captain Tagon, Sergeant Schlock, and the Toughs still have ‘government problems,’ but now they’ve attracted the attention of something ancient, invisible, and very, very much worse.


THE SCRAPYARD OF INSUFFERABLE ARROGANCE, Schlock Mercenary Volume 5

$9.00
80 pages
Format:
DRM-free PDF
File Size: 162MB

In need of refits, repairs, and paying work, the Toughs find exactly what they’re looking for… except for the bit where the recipe for ‘landmine’ has been scrambled across the small appliance buffer.


RESIDENT MAD SCIENTIST, Schlock Mercenary Volume 6

$12.00
144 pages
Format: DRM-free PDF
File Size: 183MB

When teraports start missing their destinations across the galaxy the inventor of the Teraport must find a solution. Unfortunately for Tagon’s Toughs, said inventor works for them, and whether or not he’s got problems to solve they have incoming fire to deal with first…


Delivery, Bandwidth, and Future Plans

Any PDF purchases you make from us can be accessed immediately by logging in to your Schlock Mercenary Store account. An email will be sent with a link after the order is completed, but the mail-bot sometimes takes a day or so to come back from whatever passes for “break time.”  If you have any trouble accessing your file, email schlockmercenary@gmail.com. We’ll make sure you get your stuff.

Our store’s ISP handles digital delivery nicely, but there is some throttling going on, and bandwidth is not cheap. We’ll be staggering the releases of the later PDFs (Books 7 through 12, as of this writing) to conserve bandwidth.


Some of these Schlock Mercenary collections have been available in the past from Baen Books.

Pre-Order Prints

We have some new posters and prints available, and they’re gorgeous. Before I start in with the images, let me start the clock running. The Eina-Afa and Ships-to-Scale posters are going to be limited runs, so if you want them, you need to pre-order them this week.

We’ll print more than we need to fill the orders, but because of their 18″ x 24″ format we won’t be doing a huge run.

Image time! Here are the 11″ x 14″ the travel posters¹: the Planet Mercenary project has made some of the locations in the Schlock Mercenary universe feel so much like real places we figured we’d extend the illusion even further with a bit of sloganizing.
The images above were created by Bogdan Bungardean, who did a lot of the interior work on Planet Mercenary. The travel posters are $5.00 each, but if you order all three, it’s just $10. They’re each  11″ x 14″, a perfect fit for standard frames you can find in walled markets, targets of opportunity, and deep jungles.
Bogdan also did one of my very favorite pieces in the book, an illustration of one of Eina-Aafa’s vertical hurricanes. This one’s 18″ x 24″
The poster has the logo and the slogan down in the white-space, so if you want to crop those and frame the image without them, you can do that. It’ll mean a non-standard frame size, of course, but it’ll look really nice on your wall.
Finally,  starshipwright Jeff Zugale assembled his Planet Mercenary ship designs into a catalog poster displaying the ships to scale².
These are the same vessels that will appear on the Planet Mercenary Game Chief screen, but this is an 18″ x 24″ poster. You can pre-order it here.
Here’s a link to all our posters and prints, so you can see what’s available.
As I said at the top, the Eina Afa and Ships to Scale poster are both pre-orders, and will be a limited run. We’ll hold pre-orders for a week, then place our order with the printer. They’ll likely ship in about two weeks.

¹ I had some Star Wars travel postcards, which I think I got back in 1993. I liked them, but I found myself wishing I’d spent extra and made the space for the posters, which they also sold. Is this project inspired by that? Of course it is. 

² There are three scales. If you look closely, you’ll see that each section of the poster includes a shrink-box of the previous section. This was the only way to show a three-meter vehicle and an eight-kilometer Oafan cargo lifter on the same sheet of paper. 

 

Ghost in the Shell

For me, Ghost in the Shell was big-budget ‘meh.’ I liked it okay, but it didn’t clear my Threshold of Awesome despite some amazing story telling.

I think the best part of Ghost in the Shell is the implicit question, “what is truth,” in a society heavily overpainted with augmented reality. We could have hours of discussions about the issues that arise when two people look at the same thing, but see different things, and how this conceit—conflicting augmented realities—is simply an exaggeration of how real humans differently perceive the world we live in.

We can have those discussions without the film, of course, and it might be easier to do so, because most discussions spawned by the actual film will necessarily focus on why Scarlett Johannson wasn’t the right person for the part.

For me, her mainstream Hollywood looks (and race, yes) were distracting and alien, and in a way that kept pushing me out of the story. There are better ways to say “this person doesn’t fit.”

I recently re-watched Sherlock Holmes: Game of Shadows, and loved the way some of the big scenes were presented, with slo-mo, extreme slo-mo, and odd perspective cuts, mixed in with real-time action. These methods showed me how the characters felt about the mess they were in while simultaneously delivering some stunning visuals. Compare this to shaky-cam in the Transformers franchise, which is deployed as a shortcut, telling the audience that their own confusion is what the characters are feeling.

In short, “show, don’t tell.” Wherever possible, use the full suite of cinematographical tools to communicate nuances of story, rather than taking shortcuts.

That’s why I think Scarjo was the wrong pick for Ghost in the Shell. Her race and familiar looks are like shaky-cam, and will prevent many audience members from enjoying the story for having been pushed away from it. There are far better ways to say “this character feels out of place and alone,” and the filmmakers aptly demonstrated the skill necessary to make any of those work. I wish they had been given the chance.