Category Archives: Art

I’m Still Alive, It’s True

If your only method for taking my pulse is asking “how often does this site update?” I probably seem kind of dead. Whoever it was who said “the rumors of my death have been greatly exaggerated,” they nailed it.

Of late I’ve been focused almost entirely on the XDM2e project. Here’s a fun picture I drew for that book.

Once that project is complete, I’ll dive back into more Schlock Mercenary print editions. In the meantime, I’m still role-playing on Tuesdays with TypeCastRPG, and quietly developing the worldbook and back-stories for a completely new project which I’m not ready to announce yet.

The salient point here is that I’m still alive, and “alive” appears to be a stable, persistent sort of condition. Yay!

Off to the printer

Big Dumb Objects has been sent to the printer.

And it’s about time. Big Dumb time, even.

Cover image for BIG DUMB OBJECTS, Schlock Mercenary Book 16

The cover inset art was done a year ago, and the principal art and story was done five years ago. It was the bonus story which hung us up, and a lot of things went wrong during 2019 and 2020 (including the flooding of my office, and several productivity-impacting health problems), but we finally got that last piece finished a week and a half ago.

From there all I needed to do was assemble the cover, with all the circuits and stuff, write the back cover copy, and clean up some of the interior marginalia. I did all that last week, between December 28th and 30th, and then Sandra assembled the final files for the printer and sent it away.

It feels nice to be finished with that.

Sandra has promised me that on Monday she will unearth the sketches I’ve forgotten about drawing, the ones which outline the covers for books 17 through 20, and I guess it was nice having a two day vacation.

Streaming Live, Tuesdays at 9pm Eastern!

TypeCast RPG, which I haven’t blogged about in a while, is still a thing I’m doing on Tuesday nights. It’s a D&D 5e game set in a world of flying cities which are built on the backs of sleeping alien gods.

Join us! Now that we’re doing it remotely, instead of in the studio, everybody has room to flip open their laptops and participate in chat, so it’s quite the multiple-medium experience.

Oh, and there’s a live art-cam, too. Watch me use Copic markers, and sometimes even the Copic airbrush, to do stuff like this just as quickly as I can:

Follow and subscribe at twitch.tv/typecastrpg, and keep us company while we play an intensely social game while being very socially distant.

Typecast RPG: The New Season Begins Tonight!

A new season of Typecast RPG begins tonight¹. The party must leave the snowy wastelands (which we all hated) and pay a visit to the Verdenfleet (which hates all of us.)

There will be big changes for some of the characters, including a bit of apotheosis-justified retconning.

Dungeon Master Dan Wells and I discussed my bard’s character last month, and have determined that I play him more like a cleric. So, instead of leveling from Bard 4 to Bard 5, or Bard 4 to Bard 4/Cleric 1, we’re using his meeting-with-deity from the end of last season to justify leveling him from Bard 4 to Bard 3/Cleric 2.

The show starts at 9pm Eastern, and in addition to all the fun role-playing from Brian, Mari, Ethan, Charlie, Dan, and me, there’s an art-cam! And I got some markers that have GLITTER.

Join us! Follow and subscribe at twitch.tv/typecastrpg!


¹ Assuming “Tonight” is Tuesday night, January 7th.