Moving Past the Tavern

Last night’s RPG session was a one-shot adventure with completely fresh characters. Instead of having us start the game in a tavern, Bob had us wake up in jail.

Apparently, three days ago the dwarf took us to a dwarven bar, vouched for us, and we ended up on a bender whose details were lost in an alcoholic haze. The dialog with our jailer was memorable:

Paraphrased…

Jailer (played by Bob): You set fire to an outhouse.
Mika the Cleric (played by me): I… I think I remember that.
Jailer: It was a very nice outhouse. It had running water.
Mika: Yeah, it’s coming back to me now. That water can’t be safe. Not in an outhouse.
Jailer: The owner is very upset.
Mika: We were doing him a favor.
Jailer: You burned his outhouse to the ground.
Mika: The outhouse had it coming.
Jailer: “had it coming?”
Mika: Look, if “Lance of Faith” sets a building on fire, the building is obviously an unholy abomination.

All of this was just a prelude to us getting recruited to clear out the kobolds in exchange for some charges being dropped. Which meant, of course, that most of the rest of the dialog in the game was nowhere near as interesting. Well, maybe except for the part where I related the legend of the Gnomish village of Riverton that had dwarven ale delivered for their big celebration. Three days later the village was in the next county over and all the buildings were upside down.

14 thoughts on “Moving Past the Tavern”

  1. Hee! So how many minutes did the game pause while people recovered from giggle fits over the unholy abomination that was that outhouse? =^-^=

  2. Hee! So how many minutes did the game pause while people recovered from giggle fits over the unholy abomination that was that outhouse? =^-^=

  3. I wish I had a gaming group with people like you in it. It has been far too long since I played a non-computer RPG. You know, with actual people actually playing together. In person and stuff. *sigh* I miss it.

  4. I wish I had a gaming group with people like you in it. It has been far too long since I played a non-computer RPG. You know, with actual people actually playing together. In person and stuff. *sigh* I miss it.

  5. “The outhouse had it coming”

    I sense a theme for a character (one can hope that shows up in SM) as an explanation for any unfortunate outcome.

  6. “The outhouse had it coming”

    I sense a theme for a character (one can hope that shows up in SM) as an explanation for any unfortunate outcome.

Comments are closed.