During last night’s episode of Typecast RPG¹ I asked our DM, Dan Wells, to clarify the “snake people with snakes for butts” thing from last week.
His use of the word “calipigia” improved the imagery quite a bit.
ABOVE: The audience helped us name her “Asspen Calipigia”
You can watch the whole episode on Twitch (including the after-show) via this link until December 24th. It’ll have a permanent home on the Typecast RPG YouTube channel, but without the after-show.
¹ Twitch only archives our content for two weeks. The Twitch links in this post will go stale, and I’ll probably forget to clean them up, so here’s a footnote in advance to say oops.
Over the weekend I had insomnia, and decided to stream my work on the Big Dumb Objects cover. That video is now available on YouTube.
The audio wasn’t working, and it took me a minute to realize I wasn’t being heard, so I’ve positioned the video at that point in the clip above. I decided not to troubleshoot the audio, and to instead focus on making art.
I’ll be doing this again, only with working audio, so be sure to follow twitch.tv/howardtayler for notifications of the live stream. The next pass of inks will really shape the picture, and should be fun to watch.
We’re still on-track with the Big Dumb Objects Kickstarter, and our first pin design proofs are now pictured on the page. It looks like the pins will be unlocked as add-ons today or tomorrow, so be sure to check them out!
This video is 28 minutes long, and was created yesterday (October 2nd) for my Twitch stream. I’m experimenting a bit with streaming because they say you can’t teach an old dog new tricks and I’m interested in proving them wrong. Or maybe I’ll just be cited as an exception to the rule. Perhaps people will say it doesn’t count because I’m not old.
It doesn’t matter. All of those qualify as win conditions for me.
I’m getting ready to stream again in about 20 minutes, because today’s #Inktober prompt is “Bait” and my brother told me that if I draw anything ELSE it would be “bait and switch” so now I need to do that.
We’re still struggling to get the art cam working, but we’ve narrowed the problem to the USB ports on the host machine. Producer Donald is still troubleshooting it, and I’m hopeful that this week we’ll have LIVE VIDEO of me doing color sketches of in-game events.
If we can’t get it to work, well, I’ll just draw things off-camera and then hold them up when I’m done.