Category Archives: Announcements

Hey, there’s something coming up that I want to tell you about!

The “Handbrain” Game Chief Screen

One of the things Alan, Sandra, and I discussed building as part of the Planet Mercenary Kickstarter was a Game Chief screen that would take drop-in sheets of paper, and which would be styled to look like a handbrain or display unit from the comic strip.

We decided against doing this as part of the Kickstarter because we didn’t have enough information, and committing to something like this would put the project at risk. When the project overfunded to $300k, we committed to an R&D budget for unspecified stuff. This screen was some of that stuff. We contracted with a designer to build a proper prototype for possible mass-production.

The prototype arrived, and I love it.

ScreenBrainPrototype-01The prototype is a high-res 3D print, so the plastic is translucent instead of opaque. It’s designed to take half-sheets of US Letter sized paper. A full sheet of US Letter, printed with some game map stuff, is shown in the picture above.

ScreenBrainPrototype-02After folding that sheet in half, it drops into the screen quite cleanly.

The stand upon which the screen sits is angled so that the drop-in is visible whether you’re standing or sitting, but it’s not angled so steeply that players will be able to see what’s printed on it, nor will they be able to see dice you roll against it.

ScreenBrainPrototype-03Here’s a better look at the angle. For scale you can see a challenge coin, a couple of poker chips, some playing cards, and a pair of AMD CPU fans, stuck back-to-back because they look cooler that way (they were not cool enough when mounted in the PCs, and have been replaced with off-the-shelf liquid cooling rigs, making our game room much, much quieter, but I digress…)

The half-sheet size makes this much easier to see over than conventional game screens. We don’t want Game Chiefs unable to make eye contact with their players.

NOTE: There is a Game Chief screen shipping with the game. That screen will be made of card stock, and will be printed on one side with ship art, and on the other with useful tables and rules reminders. It, too, will have a low-profile format. Game Chiefs do not get to hide behind fortresses of stats and artwork.

ScreenBrainPrototype-07 Here it is from the back. The fiddly-bit sticking out of the corner is a yellow map pin from the local office supply place. Note that the final product will not be translucent enough for anything to be visible through the back.

ScreenBrainPrototype-06Obviously it needs to store flat, so the stand detaches quite nicely. As an added bonus, this means you can put a note, or other mission-specific information into it, and pass it to the players, just like the characters in the comic do with their their handbrains.

ScreenBrainPrototype-04Sliding things into and out of it is quite easy. If your game is anything like the ones I’ve played, this is a critical feature.

These aren’t for sale yet, and no, we’re not going to Kickstart them. We still have to grind a bit on the prototype to make sure everything is just right. The eventual plan is to mass-produce these and sell them in sets of three.

Small Biz Saturday Monkey Bundle!

Monday Update: Well, that’s it for Monkey Coins for 2015. We have sold out.


We’re running a brief sale on the very popular “Not my circus, not my monkeys” coins, which we usually just call “monkey coins.”

CC-Monkey Bundle-2
Buy four, get one free!

If you’re looking for the perfect gift for the person who has everything, this might actually not be the right gift. This is the perfect award for the person who jumped between you and a poo-flinging monkey even though the monkey was not, strictly speaking, theirs.

Alternatively, this is a consolation prize for someone whose poo-flinging monkeys are not your problem. I’ve been told it’s a great gift for when it’s your last day at a particular job, and you want to leave a memento behind for the poor sod who still works there.

These have been the runaway favorite among the available Schlock Mercenary challenge coins. We’re almost out of them, and may run all the way out before Christmas. We will re-order them eventually, but that won’t be until 2016.

Taking Calendars off the Calendar

To quote Professor Farnsworth: “Good news, everyone! Bad news!”

We will not be producing a Schlock Mercenary Monthly Calendar for 2016. The 2015 calendar sold well enough with other merchandise to not be an outright loss, but the books and slipcases were what carried last year for us.

This year we’re looking at the Planet Mercenary production schedule, and we simply cannot justify taking time out to make a calendar when the project for which we’ve accepted money in advance is not yet complete.

We’re also delaying our print run of Schlock Mercenary: Force Multiplication until after we’ve got Planet Mercenary queued up for print. This hurts a bit more, because not having a new book out in time for Christmas shoppers is the very definition of “leaving money on the table,” but again, having accepted money in advance for a thing that is not yet finished, I cannot in good conscience spend time on other projects—not even profitable ones.

There’s an update over on the Planet Mercenary Kickstarter page if you’d like more details on how that project is going. The salient point? It’s keeping me busy enough that the only other business activity I can justify is the daily updates on the comic. The movie reviews? Okay, I can’t really justify those, except to say that going out to see a show helps refill the well on the other stuff, and I might as well tell you how the show went.

This morning was spent on Mayhem cards for Planet Mercenary. This afternoon I have a week of comics to pencil and ink. This blog post is happening in the cracks, and the crack is swiftly closing…

That DNS Thingy Yesterday

Yesterday there was a connectivity outage around one of our DNS name servers at bkwm.com. This wouldn’t have been noticeable to the general public, except unbeknownst to us, the hosting provider for the backup name servers had been blocking DNS traffic “for security purposes.”

The result? Lots of people couldn’t find schlockmercenary.com.

Sandra’s out of town, and this is something she usually handles. In her absence I panicked and decided to make matters inestimably worse by using her Dotster login (Dotster is where the schlockmercenary.com domain is registered) to point to different name servers.

This is something with which I had zero experience. Contrary to our wildest hopes, but to nobody’s actual surprise, I made an amazing mess of things, and motivated millions¹ of panicked readers to tweet at me, email me, or otherwise attempt a back-channel ping. The DNS servers I pointed at weren’t configured correctly, and simply pointed the domain at the parking page.

As of this morning I am an expert². Also, I did not get much sleep, and the work day I wanted to have yesterday was spent on urgency rather than importance.

The excitement accelerated a “skunkworks” project I’ve had Gary Henson of Plus 14 Ltd working on: x.schlockapp.com, a new engine upon which to build Schlock Mercenary on the web. He threw bandaids at things, nailed two windows shut, and then we pointed people at the under-construction site so they could get their Schlock fix independently of me getting DNS fixed. This means that site is no longer “skunkworks.” It’s out in the open, and it’s not really good for much besides delivering the comic³.

The salient point: DNS is working now. If you can’t find comics at schlockmercenary.com, caches need to be refreshed (some of which may be on your ISP.)

 

¹ dozens
² on the Dunning-Krueger scale
³ it is, however, an amazing piece of work, destined to be the greatest thing since ALT-code superscripts.