Category Archives: Crossposted

Star Wars: The Rise of Skywalker

NOTE: This review is as spoiler-free as I can make it. I’ve included no plot points beyond the most basic ones, like “this is a Star War” and “it has a third act.”

I saw Star Wars: The Rise of Skywalker in IMAX 3D. The show ended less than an hour ago, and I’m currently nursing¹ a headache while revisiting the logic behind my decision.

Mostly it was about timing. The 3:20pm show was the most convenient for me. But let’s face it… this film promised me lots of big landscapes, and starscapes, and sith-capes, so I figured that a screen which played those to their fullest effect would ensure that even if I didn’t like the story I’d be able to enjoy the visuals.

I enjoyed them both!

But to my surprise, my biggest complaint, the one thing keeping this final Skywalker-infused installment of the Star Wars saga from clearing my Threshold of Awesome, was the editing.

Well… not the technical bits of the editing so much as the way the editing was used to influence the pacing. The first half (at least) of the film raced from scene to scene, switching from thread to thread, without giving me time to process. Lots of scenes, not enough sequels.

TERMINOLOGY BREAK: “Scene/Sequel” format was described sixty years ago by Dwight Swain². In his terminology, “scene” is a unit of conflict, and “sequel” is linking material in which the reader (or viewer) has time to process the previous scene, and is made ready for the next one. “Scene” might be a car chase. “Sequel” would be sitting on the back bumper of the ambulance talking about what happened, perhaps while watching one of the cars burn in the background.

Star Wars: The Rise of Skywalker kept changing scenes on me before I was done thinking about them. We’d jump from location to location so quickly I began to wonder if some poor editor wasn’t told to shave 20 minutes off the film by chopping 20 seconds from the end of sixty consecutive scenes.

It was exhausting.

Fortunately, the final act of the film seemed to be paced in a more viewer-friendly way. It completely changed the flavor of the film for me. At the halfway point I was worried that I was going to exit the theater asking myself “what even WAS that?”, but by the third act I was no longer worried. It was a Star War, and it was turning out to be a pretty good one³.

Star Wars: The Rise of Skywalker does not clear my Threshold of Awesome, but I enjoyed it quite a bit. I look forward to seeing it again at home, where I can pause the show for twenty seconds about sixty times.


¹ 500mg acetaminophen, 120mg caffeine
² In Techniques of the Selling Writer, by (you guessed it!) Dwight V. Swain
³ Pretty good, but nowhere near my favorite. My favorite Star War is The Mandalorian, for which I shall soon be composing a review…

Knives Out

I’m late to the party on this one, I know. Here’s a short summary: Knives Out is the most fun I’ve had at a murder mystery in recent memory, and I spent several minutes combing my memory for contenders.

Sandra and I saw it together, and were both quite pleased at our selection of date-night films. Knives Out clears my Threshold of Awesome, and I think it may end up as one of those “comfort food” films I must own on Blu-Ray for watching again and again and again.

Snake People With Snakes For Butts

During last night’s episode of Typecast RPG¹ I asked our DM, Dan Wells, to clarify the “snake people with snakes for butts” thing from last week.

His use of the word “calipigia” improved the imagery quite a bit. 

ABOVE: The audience helped us name her “Asspen Calipigia”

You can watch the whole episode on Twitch (including the after-show) via this link until December 24th. It’ll have a permanent home on the Typecast RPG YouTube channel, but without the after-show.


¹ Twitch only archives our content for two weeks. The Twitch links in this post will go stale, and I’ll probably forget to clean them up, so here’s a footnote in advance to say oops.

Streaming the Art while Rolling the Role-Play

Tonight at 9pm Eastern I’ll be playing D&D over at twitch.tv/typecastrpg¹, and we’ve got the art-cam working beautifully. 

You can watch me create masterpieces² like “snake-men with snakes for butts” in real-time!

(No, that’s not an actual creature from the game. That’s what the lying, trap-setting NPC who wanted us to get eaten by ophidians said the ophidians looked like.)

Tonight the party is deep in the icy cave-city of the ophidians, and our goal (at least as I understand it from last week) is to steal the airship macguffin³ before the necromancer and his army of undead can steal it. None of us want to be trapped in this snowy wasteland. We’ve got a world to save⁴.


¹ Typecast RPG is Charlie Holmberg, Brian McClellan, Mari Murdock, Ethan Sproat, Howard Tayler, and Dungeon Master Dan Wells.
² This landscape, inspired by one of the characters’ love interests (a felinoid named “Sunrise on the Curve of the Horizon”) is closer to being okay fine also not a masterpiece.
³ The GODS OF VAERON setting we’ve created features sleeping gods who drift through the sky with cities on their backs. They fly via the magic imbued in something called “Xephyrite,” and their bodies are mined for it.
⁴ Should the flying gods wake up, not only will the mining operations cease, but also about half the world will die in assorted disasters. Our party of adventures thinks we might be helping that NOT happen. We could be wrong.