I Would Actually Pay Real Money

Remember those Facebook hoax-posts in which people would decry Facebook’s plan to charge its users a membership fee? There’d be some misdirected outrage, and then someone would clear things up by saying “no, Facebook is not planning to do that.”

I wish they HAD been planning to do that.

Facebook’s actual plans were far more problematic. At a high level, the plan was to monetize their user base as a product, rather than as customers. This meant selling the product to OTHER customers—advertisers and market research firms, for starters. I don’t mind being advertised to, but in order for the monetization to work, Facebook had to step into our feeds and adjust the content we were seeing.

Facebook became less useful to us, and this loss of utility was hidden much of the time. When we actually noticed it, it was status quo.

Twitter is doing similar things to monetize their user base. The insertion of Promoted Tweets is the most immediately intrusive, but recently they’ve begun mucking with our timelines in order to adjust the content we see.

Look, I get it. These companies are providing an exceptionally valuable communication service to hundreds of millions of users. They deserve to be paid for that. The question is, what’s the best way to pay them? What will make them the most money, while keeping their users not just happy, but loyal?

Twitter’s 2014 revenue was $1.4B. They have over 900 million users, but most of those users do not tweet things. If we assume, conservatively, that there are only 100 million human beings actively using Twitter’s service, they were worth $14 each during 2014. Much of that money was paid in by advertisers.

$14 isn’t much. It’s less than $1.20 per month. I would cheerfully round up, and pay $20 for an annual Twitter membership without batting an eyelash.

For that money I would obviously expect to NOT be monetized further. Don’t market to me, don’t promote Tweets, don’t mess with my feeds. Maybe give me instead some cool tools that let me better manage this awesome communications tool.

If those 100 million users were willing to pay $20/year for “Twitter Prime,” Twitter’s revenues would be $2B. It’s not beyond the pale to further assume that their profit margins would be better, since all the overhead that goes into making a useful advertising engine could be dust-binned. Additionally, Twitter would become far more valuable to its users (who are now CUSTOMERS,) and they’d attract more paying users pretty quickly.

In the grand scope of Big Business and All Things Internet, two billion dollars is chump change. That money would not turn Twitter into a financial powerhouse. Of course, neither will their current plans, so “displace Google” is a business goal that should be swept off the table.

Ultimately, the social media business model needs to change. Consumers of social media should be able to become customers, not by purchasing “eyeballs,” “likes,” or “followers,” but by purchasing better access to the actual social media services; services that would better serve those who use it.

I cannot conceive this discussion NOT having taken place somewhere in Twitter’s offices. What I don’t understand is the business requirements that shut that discussion down, preventing them from selling me a decent service.

The “Handbrain” Game Chief Screen

One of the things Alan, Sandra, and I discussed building as part of the Planet Mercenary Kickstarter was a Game Chief screen that would take drop-in sheets of paper, and which would be styled to look like a handbrain or display unit from the comic strip.

We decided against doing this as part of the Kickstarter because we didn’t have enough information, and committing to something like this would put the project at risk. When the project overfunded to $300k, we committed to an R&D budget for unspecified stuff. This screen was some of that stuff. We contracted with a designer to build a proper prototype for possible mass-production.

The prototype arrived, and I love it.

ScreenBrainPrototype-01The prototype is a high-res 3D print, so the plastic is translucent instead of opaque. It’s designed to take half-sheets of US Letter sized paper. A full sheet of US Letter, printed with some game map stuff, is shown in the picture above.

ScreenBrainPrototype-02After folding that sheet in half, it drops into the screen quite cleanly.

The stand upon which the screen sits is angled so that the drop-in is visible whether you’re standing or sitting, but it’s not angled so steeply that players will be able to see what’s printed on it, nor will they be able to see dice you roll against it.

ScreenBrainPrototype-03Here’s a better look at the angle. For scale you can see a challenge coin, a couple of poker chips, some playing cards, and a pair of AMD CPU fans, stuck back-to-back because they look cooler that way (they were not cool enough when mounted in the PCs, and have been replaced with off-the-shelf liquid cooling rigs, making our game room much, much quieter, but I digress…)

The half-sheet size makes this much easier to see over than conventional game screens. We don’t want Game Chiefs unable to make eye contact with their players.

NOTE: There is a Game Chief screen shipping with the game. That screen will be made of card stock, and will be printed on one side with ship art, and on the other with useful tables and rules reminders. It, too, will have a low-profile format. Game Chiefs do not get to hide behind fortresses of stats and artwork.

ScreenBrainPrototype-07 Here it is from the back. The fiddly-bit sticking out of the corner is a yellow map pin from the local office supply place. Note that the final product will not be translucent enough for anything to be visible through the back.

ScreenBrainPrototype-06Obviously it needs to store flat, so the stand detaches quite nicely. As an added bonus, this means you can put a note, or other mission-specific information into it, and pass it to the players, just like the characters in the comic do with their their handbrains.

ScreenBrainPrototype-04Sliding things into and out of it is quite easy. If your game is anything like the ones I’ve played, this is a critical feature.

These aren’t for sale yet, and no, we’re not going to Kickstart them. We still have to grind a bit on the prototype to make sure everything is just right. The eventual plan is to mass-produce these and sell them in sets of three.

The Good Dinosaur

I love dinosaurs as much as the next person, but I was concerned about the concept for this film. Admittedly, this is mostly because to my mind any alternate history that’s missing the Chixulub impactor will also be missing any mammals larger than a rat, and certainly won’t feature sapient hominids, but the concern is there nonetheless, even if it’s just me.

The movie did just fine for me in spite of this. It wasn’t amazing, or even particularly surprising, and my son said that he felt like he’d seen this movie before, except in live action (a good indication that the formula is showing,) but I had a good time.

Plot formula aside, the film was beautiful. The ultra-defined realism of the environment balanced the caricatured forms of the sophonts, and those caricatures were pretty brilliant. Especially the T-Rex, voiced by Sam Elliot. We’ve all seen a T-Rex run by now, but Pixar did it differently, and with delightful effect.

The Good Dinosaur enters my 2015 list at #17, below the Threshold of Awesome, but still worth catching in 3D at the theaters. I wish I could get some screen-grabs of the environments to use as desktop wallpapers… so beautiful.

 

 

Small Biz Saturday Monkey Bundle!

Monday Update: Well, that’s it for Monkey Coins for 2015. We have sold out.


We’re running a brief sale on the very popular “Not my circus, not my monkeys” coins, which we usually just call “monkey coins.”

CC-Monkey Bundle-2
Buy four, get one free!

If you’re looking for the perfect gift for the person who has everything, this might actually not be the right gift. This is the perfect award for the person who jumped between you and a poo-flinging monkey even though the monkey was not, strictly speaking, theirs.

Alternatively, this is a consolation prize for someone whose poo-flinging monkeys are not your problem. I’ve been told it’s a great gift for when it’s your last day at a particular job, and you want to leave a memento behind for the poor sod who still works there.

These have been the runaway favorite among the available Schlock Mercenary challenge coins. We’re almost out of them, and may run all the way out before Christmas. We will re-order them eventually, but that won’t be until 2016.

Writer, Illustrator, Consumer