The moment I held these in my hand I knew I had to own them.
These are metal dice from Die Hard Dice¹, and if you like the feeling of doing something significant when you’re rolling dice, you will like rolling these.
The set pictured above is the “ancient” finish. I selected “Brilliant Gold,” “Battleworn Copper,” and Nickel for myself. When I ran the Planet Mercenary play test at ConFusion I used two nickel six-siders and one gold one, which is pretty much perfect for the permutation factoring built into the Mayhem system.
I got the metal boxes for mine, along with a play mat which protects the surface of the table, and distributes enough of the throw² energy that the dice stay on the table, even when you roll them in a bit of a panic. I can’t properly describe my delight at the kinesthetic experience provided by these dice. I can describe the jealousy of the others seated at the game table, but I shan’t, because I hold those fine individuals blameless. I’d be jealous too.
The RPG sets (d20, d12, 2xd10, d8, d6, and d4) plus a metal box are $26.50. The 5xd6 sets are $18. The play mat is $8. There are “Brilliant Gold” RPG sets available with the box at scratch-and-dent pricing for $18. I don’t know how they scratched or dented the dice themselves, but I assume a diamond press was involved.
When I perused the Die Hard Dice website for links, I found that they have a new series of chrome dice with colored numbers. These will be mine as soon as Sandra gives me permission to spend money again.
¹Disclaimer: I accepted these as a gift³, with the understanding that if I loved them, and could in clean conscience recommend them, I would do so. I do, and I can, so I am, and now I have.
²Do not throw-throw these. They will do real⁴ damage. Roll them, like a gamer.
³If you were to take these away from me and tell me I needed to pay $75 to replace them I would do so the moment Sandra looked away from where my wallet currently sits.
⁴If you are actually being attacked by something, these dice will fit in a conventional slingshot and inflict sufficient injury that you might be able to escape while your adversary admires your choice of projectile.